And they wanted her voice to be lower, which was nice for me - so many of the characters I voice are so wacky, so it was so nice to do a character who’s so smooth! When I went in they gave me a bunch of auditions for different parts, so I read for several characters, and with Silque, they said she’s 19 years old, she’s a cleric, and even though she’s young they wanted her voice to sound like she was very wise, beyond her years. So I didn’t even know I was recording for Fire Emblem until I got in, and started saying lines and thinking “Some of these names seem really familiar!” I don’t have a 3DS - sadly! - but my roommate does, so I might have to steal that to play Echoes! But when I got the part I was so excited, I thought “Oh my gosh I’m going to be on Fire Emblem, I actually know the name of that game!” Because when we audition for things, often we don’t even know what we’re recording. I wouldn’t say I was a Fire Emblem fan per-se I knew of the games, a lot of my friends did voices for them already, and I’m aware also of the universe and the story - and since I do a lot of conventions and so many people cosplay as the characters, I’m familiar with the characters. Were you a Fire Emblem fan before you started working on Echoes? That’s definitely cool! It gives me a little bit more freedom. Working on Cartoon Network, nothing’s animated yet, so I can just go in, say my lines, and then they go in and animate around my voice. If it’s coming from Japan, it’s already been animated, so the mouths are moving and I have to try to fit all my lines in. Now that I’m doing voices for cartoons on Cartoon Network, they’re characters that don’t have voices yet - I’m creating the voices myself - and they also haven’t been animated yet. And with video games, you have to record so many different examples of hits, punches, attacks, and deaths, especially with games now, where there's so much dialogue and so much interaction, now the gap is being merged and it’s just as much voice-over as there are in cartoons and films.Īnother big difference is that with a lot of the video games and anime that I do, they’re already coming from Japan, so there’s already someone who’s done a voice for this character, and the character’s already established in Japanese. When you’re doing cartoons, unless you’re doing a fight scene, you’re usually not doing much of that. Well, for video games, I would say the biggest difference - especially with fighting games - is that half the time I’m screaming! A lot of the time I’m doing voices where I’m just getting punched in the face - it’s a lot of reaction shots. Speaking of cartoons, since you’ve done all kinds of voice acting, is there anything particular about video game voice acting? And I just started doing voices for a show on Cartoon Network called Mighty Magiswords, so I’m really excited about that! And then the same thing happened with the company who cast Fire Emblem - I started out doing a small project with them, and then they kept sending me castings for other projects and ultimately that led to Fire Emblem, so I got really lucky. Then the company that cast that game kept sending me auditions for different projects, and that ultimately led me to getting on Street Fighter V as Rainbow Mika. It was really fun! I’d been doing voice-overs for little projects and iPhone games, but nothing that was actually known, so that was my big start in that. It was a game for the Vita, and I played a villain - they needed a really low voice, and I have a low voice. I believe it was Taliesin who really got me started he was working on a video game, and since he also directs and casts, one of the girls on this project dropped out for a family emergency, so he called me and said “Can you be at a studio at 4 o’clock?” And I said “Yes!” and drove in! It had some very famous voice actors and actresses in it, like Taliesin Jaffe, Matt Mercer, Michael Coleman, so I was with all these big names in the voice-over world, and they all told me that I should get into voice-over. Well the way I got involved with voice-over in general, which led to video games, was actually through doing a 1920’s-style radio show, performed in front of a live audience where the audience does all the sound effects. First of all, how did you get involved in video game voice-over?
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